But how often should anything at all appear? The DMG only really lists things as uncommon,rare, etc. Stuff my players don't want or can't use, will certainly appear. Last Updated on JanuThrough the Yawning Portal, down through 23 levels of sprawling, interconnected subterranean spaces, past drow and duergar, past mind flayers and gith, awaits Halaster Blackcloak: The Mad Mage, architect of Undermountain and a certifiable bad dude. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). My current campaign I am playing is, 6 PCs currently level 6, we all have magic weapons and most of the party has 1-2 other minor magical trinkets to assist, but I feel like that is a bit saturated. I mean, why WOULD the super old dungeon/cave have loot specific to this ONE party? huh?īut that doesn't solve the issue of how much treasure or how often various magical Items appear in the campaign, either from adventures or rewards from those capable of rewarding. Had player once use it to carry a bag of full of alchemist fire over a group of enemies on the other side of a wall, then drop it. I've read a few of the other "Lets Build A" posts and I fully agreed with a few comments I had read in regard to not tailoring all treasure to the party. I have read all of the suggested Beginning Guide posts and feel a great deal more comfortable with my endeavor, however I am still at a lack of understand of how to go about one of the moderately important parts of a campaign. I've recently begun the time-consuming but enjoyable process of becoming a DM of my own, but I am stuck on a few parts but working through them. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks).
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